#pragma once

#include "fxcc/core/graph/opengl3/pch.h"
#include "fxcc/core/graph/opengl3/MeshJack.h"
#include "fxcc/core/graph/opengl3/RenderTargetJack.h"
#include "fxcc/core/graph/opengl3/Effect3d.h"
#include "fxcc/core/graph/opengl3/Texture2DJack.h"
#include "fxcc/core/graph/opengl3/TextureCubeJack.h"
